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socksv5 - npm

socksv5 – npm

socksv50. 0. 6 • Public • Published 7 years ago Readme Explore BETA1 Dependency44 Dependents6 Versions
SOCKS protocol version 5 server and client implementations for
— v0. 10. 0 or newer
npm install socksv5
Server with no authentication and allowing all connections:
var socks = require(‘socksv5’);var srv = eateServer(function(info, accept, deny) { accept();});(1080, ‘localhost’, function() { (‘SOCKS server listening on port 1080’);});eAuth(());
Server with username/password authentication and allowing all (authenticated) connections:
var socks = require(‘socksv5’);var srv = eateServer(function(info, accept, deny) { accept();});(1080, ‘localhost’, function() { (‘SOCKS server listening on port 1080’);});eAuth((function(user, password, cb) { cb(user === ‘nodejs’ && password === ‘rules! ‘);}));
Server with no authentication and redirecting all connections to localhost:
var socks = require(‘socksv5’);var srv = eateServer(function(info, accept, deny) { info. dstAddr = ‘localhost’; accept();});(1080, ‘localhost’, function() { (‘SOCKS server listening on port 1080’);});eAuth(());
Server with no authentication and denying all connections not made to port 80:
var socks = require(‘socksv5’);var srv = eateServer(function(info, accept, deny) { if (info. dstPort === 80) accept(); else deny();});(1080, ‘localhost’, function() { (‘SOCKS server listening on port 1080’);});eAuth(());
Server with no authentication, intercepting all connections to port 80, and passing through all others:
var socks = require(‘socksv5’);var srv = eateServer(function(info, accept, deny) { if (info. dstPort === 80) { var socket; if (socket = accept(true)) { var body = ‘Hello ‘ + cAddr + ‘! \n\nToday is: ‘ + (new Date()); ([ ‘HTTP/1. 1 200 OK’, ‘Connection: close’, ‘Content-Type: text/plain’, ‘Content-Length: ‘ + teLength(body), ”, body](‘\r\n’));}} else accept();});(1080, ‘localhost’, function() { (‘SOCKS server listening on port 1080’);});eAuth(());
Client with no authentication:
var socks = require(‘socksv5’);var client = nnect({ host: ”, port: 80, proxyHost: ‘127. 1’, proxyPort: 1080, auths: [ ()]}, function(socket) { (‘>> Connection successful’); (‘GET / HTTP/1. 0\r\n\r\n’); ();});
HTTP(s) client requests using a SOCKS Agent:
var socks = require(‘socksv5’);var = require(”);var socksConfig = { proxyHost: ‘localhost’, proxyPort: 1080, auths: [ ()]};({ host: ”, port: 80, method: ‘HEAD’, path: ‘/’, agent: new tpAgent(socksConfig)}, function(res) { (); (atusCode, res. headers);});var = require(”);({ host: ”, port: 443, method: ‘HEAD’, path: ‘/’, agent: new tpsAgent(socksConfig)}, function(res) { (); (atusCode, res. headers);});
Exports
Server – A class representing a SOCKS server.
createServer([< function >connectionListener]) – Server – Similar to eateServer().
Client – A class representing a SOCKS client.
connect(< object >options[, < function >connectListener]) – Client – options must contain port, proxyHost, and proxyPort. If host is not provided, it defaults to ‘localhost’.
createConnection(< object >options[, < function >connectListener]) – Client – Aliased to connect().
auth – An object containing built-in authentication handlers for Client and Server instances:
(Server usage)
None() – Returns an authentication handler that permits no authentication.
UserPassword(< function >validateUser) – Returns an authentication handler that permits username/password authentication. validateUser is passed the username, password, and a callback that you call with a boolean indicating whether the username/password is valid.
(Client usage)
None() – Returns an authentication handler that uses no authentication.
UserPassword(< string >username, < string >password) – Returns an authentication handler that uses username/password authentication.
HttpAgent – An Agent class you can use with quest()/(). Just pass in a configuration object like you would to the Client constructor or connect().
HttpsAgent – Same as HttpAgent except it is for use with quest()/().
Server events
These are the same as events, with the following exception(s):
connection(< object >connInfo, < function >accept, < function >deny) – Emitted for each new (authenticated, if applicable) connection request. connInfo has the properties:
srcAddr – string – The remote IP address of the client that sent the request.
srcPort – integer – The remote port of the client that sent the request.
dstAddr – string – The destination address that the client has requested. This can be a hostname or an IP address.
dstPort – integer – The destination port that the client has requested.
accept has a boolean parameter which if set to true, will return the underlying for you to read from/write to, allowing you to intercept the request instead of proxying the connection to its intended destination.
Server methods
These are the same as methods, with the following exception(s):
(constructor)([< object >options[, < function >connectionListener]]) – Similar to constructor with the following extra options available:
auths – array – A pre-defined list of authentication handlers to use (instead of manually calling useAuth() multiple times).
useAuth(< function >authHandler) – Server – Appends the authHandler to a list of authentication methods to allow for clients. This list’s order is preserved and the first authentication method to match that of the client’s list “wins. ” Returns the Server instance for chaining.
Client events
connect(< Socket >connection) – Emitted when handshaking/negotiation is complete and you are free to read from/write to the connected socket.
error(< Error >err) – Emitted when a parser, socket (during handshaking/negotiation), or DNS (if localDNS and strictLocalDNS are true) error occurs.
close(< boolean >had_error) – Emitted when the client is closed (due to error and/or socket closed).
Client methods
(constructor)(< object >config) – Returns a new Client instance using these possible config properties:
proxyHost – string – The address of the proxy to connect to (defaults to ‘localhost’).
proxyPort – integer – The port of the proxy to connect to (defaults to 1080).
localDNS – boolean – If true, the client will try to resolve the destination hostname locally. Otherwise, the client will always pass the destination hostname to the proxy server for resolving (defaults to true).
strictLocalDNS – boolean – If true, the client gives up if the destination hostname cannot be resolved locally. Otherwise, the client will continue and pass the destination hostname to the proxy server for resolving (defaults to true).
connect(< mixed >options[, < function >connectListener]) – Client – Similar to (). Additionally, if options is an object, you can also set the same settings passed to the constructor.
useAuth(< function >authHandler) – Server – Appends the authHandler to a list of authentication methods to allow for clients. ” Returns the Server instance for chaining.
mscdex/socksv5: SOCKS protocol version 5 server ... - GitHub

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mscdex/socksv5: SOCKS protocol version 5 server … – GitHub

SOCKS protocol version 5 server and client implementations for
— v0. 10. 0 or newer
Server with no authentication and allowing all connections:
var socks = require(‘socksv5’);
var srv = eateServer(function(info, accept, deny) {
accept();});
(1080, ‘localhost’, function() {
(‘SOCKS server listening on port 1080’);});
eAuth(());
Server with username/password authentication and allowing all (authenticated) connections:
eAuth((function(user, password, cb) {
cb(user === ‘nodejs’ && password === ‘rules! ‘);}));
Server with no authentication and redirecting all connections to localhost:
info. dstAddr = ‘localhost’;
Server with no authentication and denying all connections not made to port 80:
if (info. dstPort === 80)
accept();
else
deny();});
Server with no authentication, intercepting all connections to port 80, and passing through all others:
if (info. dstPort === 80) {
var socket;
if (socket = accept(true)) {
var body = ‘Hello ‘ + cAddr + ‘! \n\nToday is: ‘ + (new Date());
([
‘HTTP/1. 1 200 OK’,
‘Connection: close’,
‘Content-Type: text/plain’,
‘Content-Length: ‘ + teLength(body),
”,
body](‘\r\n’));}} else
Client with no authentication:
var client = nnect({
host: ”,
port: 80,
proxyHost: ‘127. 0. 1’,
proxyPort: 1080,
auths: [ ()]}, function(socket) {
(‘>> Connection successful’);
(‘GET / HTTP/1. 0\r\n\r\n’);
();});
HTTP(s) client requests using a SOCKS Agent:
var = require(”);
var socksConfig = {
proxyHost: ‘localhost’,
auths: [ ()]};
({
method: ‘HEAD’,
path: ‘/’,
agent: new tpAgent(socksConfig)}, function(res) {
();
(atusCode, res. headers);});
// and too:
port: 443,
agent: new tpsAgent(socksConfig)}, function(res) {
Exports
Server – A class representing a SOCKS server.
createServer([< function >connectionListener]) – Server – Similar to eateServer().
Client – A class representing a SOCKS client.
connect(< object >options[, < function >connectListener]) – Client – options must contain port, proxyHost, and proxyPort. If host is not provided, it defaults to ‘localhost’.
createConnection(< object >options[, < function >connectListener]) – Client – Aliased to connect().
auth – An object containing built-in authentication handlers for Client and Server instances:
(Server usage)
None() – Returns an authentication handler that permits no authentication.
UserPassword(< function >validateUser) – Returns an authentication handler that permits username/password authentication. validateUser is passed the username, password, and a callback that you call with a boolean indicating whether the username/password is valid.
(Client usage)
None() – Returns an authentication handler that uses no authentication.
UserPassword(< string >username, < string >password) – Returns an authentication handler that uses username/password authentication.
HttpAgent – An Agent class you can use with quest()/(). Just pass in a configuration object like you would to the Client constructor or connect().
HttpsAgent – Same as HttpAgent except it is for use with quest()/().
Server events
These are the same as events, with the following exception(s):
connection(< object >connInfo, < function >accept, < function >deny) – Emitted for each new (authenticated, if applicable) connection request. connInfo has the properties:
srcAddr – string – The remote IP address of the client that sent the request.
srcPort – integer – The remote port of the client that sent the request.
dstAddr – string – The destination address that the client has requested. This can be a hostname or an IP address.
dstPort – integer – The destination port that the client has requested.
accept has a boolean parameter which if set to true, will return the underlying for you to read from/write to, allowing you to intercept the request instead of proxying the connection to its intended destination.
Server methods
These are the same as methods, with the following exception(s):
(constructor)([< object >options[, < function >connectionListener]]) – Similar to constructor with the following extra options available:
auths – array – A pre-defined list of authentication handlers to use (instead of manually calling useAuth() multiple times).
useAuth(< function >authHandler) – Server – Appends the authHandler to a list of authentication methods to allow for clients. This list’s order is preserved and the first authentication method to match that of the client’s list “wins. ” Returns the Server instance for chaining.
Client events
connect(< Socket >connection) – Emitted when handshaking/negotiation is complete and you are free to read from/write to the connected socket.
error(< Error >err) – Emitted when a parser, socket (during handshaking/negotiation), or DNS (if localDNS and strictLocalDNS are true) error occurs.
close(< boolean >had_error) – Emitted when the client is closed (due to error and/or socket closed).
Client methods
(constructor)(< object >config) – Returns a new Client instance using these possible config properties:
proxyHost – string – The address of the proxy to connect to (defaults to ‘localhost’).
proxyPort – integer – The port of the proxy to connect to (defaults to 1080).
localDNS – boolean – If true, the client will try to resolve the destination hostname locally. Otherwise, the client will always pass the destination hostname to the proxy server for resolving (defaults to true).
strictLocalDNS – boolean – If true, the client gives up if the destination hostname cannot be resolved locally. Otherwise, the client will continue and pass the destination hostname to the proxy server for resolving (defaults to true).
connect(< mixed >options[, < function >connectListener]) – Client – Similar to (). Additionally, if options is an object, you can also set the same settings passed to the constructor.
useAuth(< function >authHandler) – Server – Appends the authHandler to a list of authentication methods to allow for clients. ” Returns the Server instance for chaining.
rfc1928 - IETF Tools

rfc1928 – IETF Tools

Network Working Group M. Leech
Request for Comments: 1928 Bell-Northern Research Ltd
Category: Standards Track M. Ganis
International Business Machines
Y. Lee
NEC Systems Laboratory
R. Kuris
Unify Corporation
D. Koblas
Independent Consultant
L. Jones
Hewlett-Packard Company
March 1996
SOCKS Protocol Version 5
Status of this Memo
This document specifies an Internet standards track protocol for the
Internet community, and requests discussion and suggestions for
improvements. Please refer to the current edition of the “Internet
Official Protocol Standards” (STD 1) for the standardization state
and status of this protocol. Distribution of this memo is unlimited.
Acknowledgments
This memo describes a protocol that is an evolution of the previous
version of the protocol, version 4 [1]. This new protocol stems from
active discussions and prototype implementations. The key
contributors are: Marcus Leech: Bell-Northern Research, David Koblas:
Independent Consultant, Ying-Da Lee: NEC Systems Laboratory, LaMont
Jones: Hewlett-Packard Company, Ron Kuris: Unify Corporation, Matt
Ganis: International Business Machines.
1. Introduction
The use of network firewalls, systems that effectively isolate an
organizations internal network structure from an exterior network,
such as the INTERNET is becoming increasingly popular. These
firewall systems typically act as application-layer gateways between
networks, usually offering controlled TELNET, FTP, and SMTP access.
With the emergence of more sophisticated application layer protocols
designed to facilitate global information discovery, there exists a
need to provide a general framework for these protocols to
transparently and securely traverse a firewall.
Leech, et al Standards Track [Page 1]
RFC 1928 SOCKS Protocol Version 5 March 1996
There exists, also, a need for strong authentication of such
traversal in as fine-grained a manner as is practical. This
requirement stems from the realization that client-server
relationships emerge between the networks of various organizations,
and that such relationships need to be controlled and often strongly
authenticated.
The protocol described here is designed to provide a framework for
client-server applications in both the TCP and UDP domains to
conveniently and securely use the services of a network firewall.
The protocol is conceptually a “shim-layer” between the application
layer and the transport layer, and as such does not provide network-
layer gateway services, such as forwarding of ICMP messages.
2. Existing practice
There currently exists a protocol, SOCKS Version 4, that provides for
unsecured firewall traversal for TCP-based client-server
applications, including TELNET, FTP and the popular information-
discovery protocols such as HTTP, WAIS and GOPHER.
This new protocol extends the SOCKS Version 4 model to include UDP,
and extends the framework to include provisions for generalized
strong authentication schemes, and extends the addressing scheme to
encompass domain-name and V6 IP addresses.
The implementation of the SOCKS protocol typically involves the
recompilation or relinking of TCP-based client applications to use
the appropriate encapsulation routines in the SOCKS library.
Note:
Unless otherwise noted, the decimal numbers appearing in packet-
format diagrams represent the length of the corresponding field, in
octets. Where a given octet must take on a specific value, the
syntax X’hh’ is used to denote the value of the single octet in that
field. When the word ‘Variable’ is used, it indicates that the
corresponding field has a variable length defined either by an
associated (one or two octet) length field, or by a data type field.
3. Procedure for TCP-based clients
When a TCP-based client wishes to establish a connection to an object
that is reachable only via a firewall (such determination is left up
to the implementation), it must open a TCP connection to the
appropriate SOCKS port on the SOCKS server system. The SOCKS service
is conventionally located on TCP port 1080. If the connection
request succeeds, the client enters a negotiation for the
Leech, et al Standards Track [Page 2]
authentication method to be used, authenticates with the chosen
method, then sends a relay request. The SOCKS server evaluates the
request, and either establishes the appropriate connection or denies
it.
The client connects to the server, and sends a version
identifier/method selection message:
+—-+———-+———-+
|VER | NMETHODS | METHODS |
| 1 | 1 | 1 to 255 |
The VER field is set to X’05’ for this version of the protocol. The
NMETHODS field contains the number of method identifier octets that
appear in the METHODS field.
The server selects from one of the methods given in METHODS, and
sends a METHOD selection message:
+—-+——–+
|VER | METHOD |
| 1 | 1 |
If the selected METHOD is X’FF’, none of the methods listed by the
client are acceptable, and the client MUST close the connection.
The values currently defined for METHOD are:
o X’00’ NO AUTHENTICATION REQUIRED
o X’01’ GSSAPI
o X’02’ USERNAME/PASSWORD
o X’03’ to X’7F’ IANA ASSIGNED
o X’80’ to X’FE’ RESERVED FOR PRIVATE METHODS
o X’FF’ NO ACCEPTABLE METHODS
The client and server then enter a method-specific sub-negotiation.
Leech, et al Standards Track [Page 3]
Descriptions of the method-dependent sub-negotiations appear in
separate memos.
Developers of new METHOD support for this protocol should contact
IANA for a METHOD number. The ASSIGNED NUMBERS document should be
referred to for a current list of METHOD numbers and their
corresponding protocols.
Compliant implementations MUST support GSSAPI and SHOULD support
USERNAME/PASSWORD authentication methods.
4. Requests
Once the method-dependent subnegotiation has completed, the client
sends the request details. If the negotiated method includes
encapsulation for purposes of integrity checking and/or
confidentiality, these requests MUST be encapsulated in the method-
dependent encapsulation.
The SOCKS request is formed as follows:
+—-+—–+——-+——+———-+———-+
|VER | CMD | RSV | ATYP | | |
| 1 | 1 | X’00’ | 1 | Variable | 2 |
Where:
o VER protocol version: X’05’
o CMD
o CONNECT X’01’
o BIND X’02’
o UDP ASSOCIATE X’03’
o RSV RESERVED
o ATYP address type of following address
o IP V4 address: X’01’
o DOMAINNAME: X’03’
o IP V6 address: X’04’
o desired destination address
o desired destination port in network octet
order
The SOCKS server will typically evaluate the request based on source
and destination addresses, and return one or more reply messages, as
appropriate for the request type.
Leech, et al Standards Track [Page 4]
5. Addressing
In an address field (, ), the ATYP field specifies
the type of address contained within the field:
o X’01’
the address is a version-4 IP address, with a length of 4 octets
o X’03’
the address field contains a fully-qualified domain name. The first
octet of the address field contains the number of octets of name that
follow, there is no terminating NUL octet.
o X’04’
the address is a version-6 IP address, with a length of 16 octets.
6. Replies
The SOCKS request information is sent by the client as soon as it has
established a connection to the SOCKS server, and completed the
authentication negotiations. The server evaluates the request, and
returns a reply formed as follows:
|VER | REP | RSV | ATYP | | |
o REP Reply field:
o X’00’ succeeded
o X’01’ general SOCKS server failure
o X’02’ connection not allowed by ruleset
o X’03’ Network unreachable
o X’04’ Host unreachable
o X’05’ Connection refused
o X’06’ TTL expired
o X’07’ Command not supported
o X’08’ Address type not supported
o X’09’ to X’FF’ unassigned
Leech, et al Standards Track [Page 5]
o server bound address
o server bound port in network octet order
Fields marked RESERVED (RSV) must be set to X’00’.
If the chosen method includes encapsulation for purposes of
authentication, integrity and/or confidentiality, the replies are
encapsulated in the method-dependent encapsulation.
CONNECT
In the reply to a CONNECT, contains the port number that the
server assigned to connect to the target host, while
contains the associated IP address. The supplied is often
different from the IP address that the client uses to reach the SOCKS
server, since such servers are often multi-homed. It is expected
that the SOCKS server will use and, and the
client-side source address and port in evaluating the CONNECT
request.
BIND
The BIND request is used in protocols which require the client to
accept connections from the server. FTP is a well-known example,
which uses the primary client-to-server connection for commands and
status reports, but may use a server-to-client connection for
transferring data on demand (e. g. LS, GET, PUT).
It is expected that the client side of an application protocol will
use the BIND request only to establish secondary connections after a
primary connection is established using CONNECT. In is expected that
a SOCKS server will use and in evaluating the BIND
Two replies are sent from the SOCKS server to the client during a
BIND operation. The first is sent after the server creates and binds
a new socket. The field contains the port number that the
SOCKS server assigned to listen for an incoming connection. The
field contains the associated IP address. The client will
typically use these pieces of information to notify (via the primary
or control connection) the application server of the rendezvous
address. The second reply occurs only after the anticipated incoming
connection succeeds or fails.
Leech, et al Standards Track [Page 6]
In the second reply, the and fields contain the
address and port number of the connecting host.
UDP ASSOCIATE
The UDP ASSOCIATE request is used to establish an association within
the UDP relay process to handle UDP datagrams. The and
fields contain the address and port that the client expects
to use to send UDP datagrams on for the association. The server MAY
use this information to limit access to the association. If the
client is not in possesion of the information at the time of the UDP
ASSOCIATE, the client MUST use a port number and address of all
zeros.
A UDP association terminates when the TCP connection that the UDP
ASSOCIATE request arrived on terminates.
In the reply to a UDP ASSOCIATE request, the and
fields indicate the port number/address where the client MUST send
UDP request messages to be relayed.
Reply Processing
When a reply (REP value other than X’00’) indicates a failure, the
SOCKS server MUST terminate the TCP connection shortly after sending
the reply. This must be no more than 10 seconds after detecting the
condition that caused a failure.
If the reply code (REP value of X’00’) indicates a success, and the
request was either a BIND or a CONNECT, the client may now start
passing data. If the selected authentication method supports
encapsulation for the purposes of integrity, authentication and/or
confidentiality, the data are encapsulated using the method-dependent
encapsulation. Similarly, when data arrives at the SOCKS server for
the client, the server MUST encapsulate the data as appropriate for
the authentication method in use.
7. Procedure for UDP-based clients
A UDP-based client MUST send its datagrams to the UDP relay server at
the UDP port indicated by in the reply to the UDP ASSOCIATE
request. If the selected authentication method provides
encapsulation for the purposes of authenticity, integrity, and/or
confidentiality, the datagram MUST be encapsulated using the
appropriate encapsulation. Each UDP datagram carries a UDP request
header with it:
Leech, et al Standards Track [Page 7]
+—-+——+——+———-+———-+———-+
|RSV | FRAG | ATYP | | | DATA |
| 2 | 1 | 1 | Variable | 2 | Variable |
The fields in the UDP request header are:
o RSV Reserved X’0000′
o FRAG Current fragment number
o ATYP address type of following addresses:
o desired destination port
o DATA user data
When a UDP relay server decides to relay a UDP datagram, it does so
silently, without any notification to the requesting client.
Similarly, it will drop datagrams it cannot or will not relay. When
a UDP relay server receives a reply datagram from a remote host, it
MUST encapsulate that datagram using the above UDP request header,
and any authentication-method-dependent encapsulation.
The UDP relay server MUST acquire from the SOCKS server the expected
IP address of the client that will send datagrams to the
given in the reply to UDP ASSOCIATE. It MUST drop any datagrams
arriving from any source IP address other than the one recorded for
the particular association.
The FRAG field indicates whether or not this datagram is one of a
number of fragments. If implemented, the high-order bit indicates
end-of-fragment sequence, while a value of X’00’ indicates that this
datagram is standalone. Values between 1 and 127 indicate the
fragment position within a fragment sequence. Each receiver will
have a REASSEMBLY QUEUE and a REASSEMBLY TIMER associated with these
fragments. The reassembly queue must be reinitialized and the
associated fragments abandoned whenever the REASSEMBLY TIMER expires,
or a new datagram arrives carrying a FRAG field whose value is less
than the highest FRAG value processed for this fragment sequence.
The reassembly timer MUST be no less than 5 seconds. It is
recommended that fragmentation be avoided by applications wherever
possible.
Implementation of fragmentation is optional; an implementation that
does not support fragmentation MUST drop any datagram whose FRAG
field is other than X’00’.
Leech, et al Standards Track [Page 8]
The programming interface for a SOCKS-aware UDP MUST report an
available buffer space for UDP datagrams that is smaller than the
actual space provided by the operating system:
o if ATYP is X’01’ – 10+method_dependent octets smaller
o if ATYP is X’03’ – 262+method_dependent octets smaller
o if ATYP is X’04’ – 20+method_dependent octets smaller
8. Security Considerations
This document describes a protocol for the application-layer
traversal of IP network firewalls. The security of such traversal is
highly dependent on the particular authentication and encapsulation
methods provided in a particular implementation, and selected during
negotiation between SOCKS client and SOCKS server.
Careful consideration should be given by the administrator to the
selection of authentication methods.
9. References
[1] Koblas, D., “SOCKS”, Proceedings: 1992 Usenix Security Symposium.
Author’s Address
Marcus Leech
Bell-Northern Research Ltd
P. O. Box 3511, Stn. C,
Ottawa, ON
CANADA K1Y 4H7
Phone: (613) 763-9145
EMail:
Leech, et al Standards Track [Page 9]

Frequently Asked Questions about socksv5

What is SOCKS4 and SOCKS5?

There are only two versions: SOCKS4 and SOCKs5. The main differences between SOCKs5 and SOCKS4 are: SOCKS4 doesn’t support authentication, while SOCKs5 supports a variety of authentication methods; and. SOCKS4 doesn’t support UDP proxies, while SOCKs5 does.Sep 27, 2019

Can SOCKS5 be detected?

Like most proxies, SOCKS5 won’t encrypt your data, and will lower internet speed and stability. Moreover, SOCKS is quite detectable, so it most likely won’t get you around national firewalls.

How do you use SOCKS5?

Using SOCKS5 Proxy for US Netflix Go to Advanced and click the Network tab. Under Connection > Configure how Firefox connects to the Internet, click Settings… First, change Configure Proxies to Access the Internet to Manual proxy configuration. Under SOCKS Host enter the URL or IP address of your proxy server.

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